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Does it have any possibilities to tune length of gesture in touchpad (without scripting) I mean value returned for GetAxis method...
I have a similar bug when load prefab with animation from bundle
This is call stack
Assertion failed: Assertion failed on expression:...
Just turn off ODR, and wait iOS 11
To be sure, you built ipa using 5.3.0p0 and Xcode 7.2 and published it in the AppStore, and the problem was solved?
Hello @rrsimon ,
I don't have any progress in resolving this issue.
I think now the guys from unity (@povilas ) find the problem and fix it...
This is very strange, AssetBundleDemo works fine. Maybe you forget enable On Demand Resources in project settings?
The same problems present on tvOS. When a user wants to update the old version, he get error “unable to open archive file...
We get this error during opening manifest file.
I’ve tried including manifest file into the build and installing it over AppStore version, and...
I have a something like your issue... But in my case, I have the message "unable to open archive file: res://" after update, and...
I found out that this mistake occurs only when you install new build from TestFlight over AppStore (Released build).
I’ve tried to...
No, it couldn't. Our application works well if it's installed as new in both iOS versions 9 and 10. This issue appeared after update...
We have our application in AppStore (with ODR support) and we are working on the update for this app right now.
We encountered some...
Do you have any demo with WebGL?
I think it will be great if unity team, added support for that.
1. open empty scene and create assetBundles, after test it, if ok, so your lucky, if not try step 2
2. Open any scene...
Did you solve your problem?
I'm using asset bundles, and I have very similar crashes on iOS,
In editor works withous problem
When I removed slash character in ODR tag names, all works fine! Thanks!
On Demand Resources work only with UncompressedAssetBundle?
@watsonsong Did you find any solution how to fix it?
We are packed all our levels in to asset bundles, all works fine all levels loaded and all object instantiated
BUT lightmaps not work, i.e. in...