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Thanks again @bgolus for the detail answer. I think that this is not enough visible to push things forward and try to fix this, at least for now.
Thanks a lot for the technical and visual explanations @bgolus !
After fixing the issue, the artifact is less visible but as expected still...
This seems to be related to FOV and associated distortion but I don't see a way to get rid of that for the moment.
I am currently trying to sample a texture in screen space and it works well. But I would like to be able to constrain uv position...
I am currently trying to sample a texture in screen space. This works well :
float4 positionCS = vertexInput.positionCS /...
I am trying to compute world position from depth this way but it just fails and for the moment I don't see why.
Any help why it...
I agree, did you find a way to achieve the desired result ?
Thanks for those explanations @SebLagarde
I am using Unity 2019.3.0b4 with the HDRP package 7.1.2
I've followed the documentation setup informations but I can't achieve to have...
Thank you for the very fast answer. It seems that the value of #define SHADEROPTIONS_RAYTRACING (1) is not kept upon several instances.
I don't know if this is the right category but I can't find any answer so I am calling for help about this issue.
I am using the...
If someone have some tips about creating such turbulence types. I would love to hear from you !
Of course, it's a simple animation with rotation of the transform and playing with some turbulence values. Really simple graph.
Played a bit with the new VFX Graph, it's powerful and fun to play with :)
Maybe @Tim-C or @phil_lira could tell me more about this.
Hi @phil_lira @Tim-C
I ma currently using LWRP and trying to create a custom render pass but I am facing issues. Here's the related thread :...
I am creating a ScriptableRenderPass and I override the objects material using SetOverrideMaterial.
Everything works well but I would...
Thanks for your answers. I finally decided to to the physics behaviours myself as they are very simple and limited. With this I have more controls...
I am currently working on a very simple 2D game with very simple physics. I mean balls bounces, vortex, some kind of gravity, nothing...