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Hi @drHogan. I also have invisible weapons. Weapon animations are passed to animator character, so you just have to configure a trigger and setup...
Always so productive.
For future questions, you mean to check this part of the documentation...
Then I think I'cant help you.
Let's wait for an answer that helps both of us.
Hope this post helps you to implement extended classes in Unity....
@Muppo Wow. Congrats!
Happened to me also.
What I did to fix it.
Saved my game folder. Then, new 2D project from Unity Hub. Then import corgi engine from Asset Store....
Thank you! Corgi Engine deserves top position in Asset Store.
Please, suggest a feature and wait for @reuno response (or any other). If you need freelance programmer, contact him by private.
We are more...
This is me using new Rooms system...
Seriously @reuno, guys from Unity should integrate Corgi Engine as Unity Rogue version or something...
Thanks for the update @reuno.
Amazing as always.
Here is what I'm using for my game. Based on AIActionPatrol. Hope it serves as a point from which to start.
void OnCollisionEnter(Collision collision)
if (collision.gameObject.tag == "Player")
Debug.Log("Happy New Year”...
- Corgi Engine Capacitor?
I have started to set game progress manager. Amazing work! Corgi Engine worth every cent paid on it. Please, eat healthy, sleep at...
Simple and effective. Thank you @Gregoryl
Thanks for your fantastic asset again. It worths every cent spent on it.
Could you add an option to Handle Weapon that disables...
Thanks @reuno. You make our dev-lives easier.
I review RetroCorgi animation controller.
For animation, what is the best way to set two different movement states at the same time?
I would like that my main character walks...