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Bit is a new pixel art tool, with powerful export options, used to compose and design animated art and game assets from sprites and sprite...
Let's talk game localization!
Is game localization something you consider important?
Vast Void (which we talked about here:...
Followed the https://support.allegorithmic.com/documentation/display/integrations/Upgrading+2017.x+projects
this is my life now:...
Any idea why a project would get these errors? :eek: Unity 2017.3.1f1
Having the lovley
Native Crash - Mono JIT frame (Unknown File)
here is a stacktrace
Thread 0 (crashed)
0 Mono Runtime...
Logs can be found here https://docs.unity3d.com/Manual/LogFiles.html for anyone else looking
its the only message I get before the session crash.
Is there some logs available for Linux when a game is started?
Getting run errors on linux, "player data archive not found" with latest Unity 5.6
Mono config path =...
I solved it by using PostProcessBuild script that removed the broken stuff from Unity.
Now we can ship again, possible a problem with their...
Here is the core problem.
the point is, why do we all of a sudden need to add support for camera when we don't use camera?
Using Cloud Build have stopped working.
For some strange reason the app started requesting "NSCameraUsageDescription"..
No changes to the...
Just wanted to let you know that we just released imprint-X for Desktop and Mobile! Ah!! So exciting!
Price on desktop: 4.99 USD
Hello everyone!! 100 levels and 700 buttons later and the day has finally come when we proudly can announce that imprint-X will be available for...
We want imprint-X to be accessible for everyone. We have therefor created a game without any words in it. But we do have a Store Page with words....
Here is a sample project.
Open the scene "mainscene"
press play and fly uppwards.
Having some problems with 2D looping on the Y-Axis.
Infinitive looping works great on the X axis, but traveling in Y the offset to spawned worlds...
The imprint-X development is going really well! We now got 65 levels ready and some super nice bosses in place. When releasing we want to have 100...
There's 19 days left of the Kickstarter campaign!! We have 50 backers right now and have reached 20% of the goal! Yaaaay!!
Check out the...