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Why don't use simple: .Without<Disabled> or .With<Disabled>?
If you are not using ECS systems then only option is to use job dependencies. But you have to have one from first writing to CB
OK there is InputSystemUIInputModule which works similar to the event system and has:...
Is there any way to check if a pointer is over UI in the new input system?
Hi, as the title says. I want to model pan behavior, and I have setup with keyboard buttons (WSAD and arrow keys) and I want to add mouse pan to...
It's always best practice to save result of get component. I'm assuming DOTS is no different. Some cost is always bigger than minimal cost of...
and what about animations?
Nicely done! Can you share more insights on how did you do 2d renderer?
Hi, I need to use HD Scene Color Node in my custom node, but I can't find it's code anywhere. Has anyone done something similar?
EDIT. or is...
Is sprite animation supported yet?
There is this. As far as I understand it's from project tiny
Any kind really. Best possible option would be to have similar events to current unity ones. I.e. after x-th frame of animation
Try NativeMultiHashMap. I Don't know if it would work in IComponentData but it's Native so it should?
there is also hybrid renderer which has everything in dependencies so it's easier to just check it
What about events?
Have fun! :)
@FabrizioSpadaro is there any way to set up events or some sort of replacement of that?
EDIT. And changing Scale component into NonUniformScale...
Do you have any confirmed information or some sort of road map?
You can save handle and use it as a dependency in the second system.