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Thank you kindly, sir. I cannot say as of yet if I have it working, based on the fact that I can only test when I have a few select friends...
Hi guys. I wrote a UDP networking system that is usable in Unity, as well as a C# console application. I have a good understanding of how to use...
@Cactus_on_Fire Looks amazing, OoO
After some frustration with Unity's HLAPI, I decided to make my own system on top of the LLAPI. This is made for Unity 5.4.3, but 95% of...
Same here, if you could help me out with that RPC, that would be awesome! I can make it send string messages, but not much more than that. And, I...
I've been messing with the LLAPI because I feel like the HLAPI is somewhat lacking in documentation. Thus, has a lack in ease-of-use. So, instead...
Can you show me an example please?
I get this error on line 41:
NullReferenceException: Object reference not set to an instance of an object
Main.Start () (at Assets/Main.cs:41)...
you need this:
The thing is, the new unity documentation has this:
Image image = GetComponent<Image>();
but, for some reason my MonoDevelop sees "Image" as an...
This does not work:
UIStamina.GetComponent<image>().fillAmount = .5f;
Trying to set the fill amount of an image component from a specified...
Nevermind, solved. Its in the manual.
Can someone link me to a map of keynames? I am specifically looking for left shift, but a map of all the keys would help me in the future.
Thanks for the support with Deg2Rad, Ill go try that out.
Damn in my post I said cos(90)=1, by bad, it equals 0.
Can someone explain to me why this is? All I want is a cosine is 90 to equal 0.. Thats all Ive ever really wanted.
My calculator: cos(0)=1 cos(90)=1
Unity Engine: cos(0)=1 cos(90)=-0.4480736
My world is broken -- TheNoobieWaffle 11:56PM EST 11/7/2014
Rigidbody.SweepTest is what I needed. I overlooked it so many times trying to solve this problem.
Hi, I am about to start working on a player mechanics (walking, running, jumping, player gravity) script with C#, and I would like to know the...