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That's what I believe it's happening.I dont think we have the power to do a workaround this one... that sucks :/
Alright, I have never used py, but I'll try, one question, does Unity keep this file in loaded while the software is running or I can change it...
Fresh new most up to date Unity 2021 version, Fresh up to date Blender 3.0 Version. (Unity does recognize the version and opens the correct...
huh... what is happening here?! [MEDIA]
Not sure if this is the ID, but the case No is 1373153
Alrighty, Bug report done and sent.
BTW, unrelated... Is it intended that a mesh can only have 2 Reflection probes at a time?
Any answer on baked shadows? I'd love to add those in my game as it would help immensely with distance shadowmask.
I don't know if this is a known Issue, but normal maps lighting appear to break on rotation.
Hey there! is it possible to bake shadow masks with this shader?
BTW, L is for Lit shader , and U is for unlit.
Looks like changing the source for normal depth really acts weird with Unlit objects. this is not just an weird interaction between these 2...
I'm currently having issues with My skybox shader, for some reason there's some Fragments and weird UV coordinates on the very edge...
Dang , that was something That I'd love to have , it would make it much easier to be able to have a custom mesh on some of that nodes to test...