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Can't download 2019.3.3 via UnityHub. After while reports problem that inconsistent build
Why do you passing to job two arrays? When you can pass only translation data? Code is redundant
I hope this video will be relevant (due frequent API changes). I mean two main ideas - ComponentDataFromEnity for reading and EntityCommandBuffer...
I was able to add entity programmatically if to manually configure RenderBound via values form Mesh.bounds
Entity leaderEntity =...
So I need to add RenderBounds during entity cretion? Docs says that if we provide RenderMesh and LocalToWorld object will be rendered. But if to...
Any chance that you share some source code? For example code of Dual Contouring?