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I'm also noticing this issue. I tried what you recommended, @Gregoryl (see snippet below), but there is still jitter when using an Xbox joystick,...
Did anyone ever find a solution to this? Neither changing the delay() value in Arduino no the serial port timeout in Unity helps.
Did you ever find a solution to this?
I'm not sure if this was your issue, but mine was having more than one EventSystem component floating around in my scene.
Here's a link to said Rewired/Cinemachine integration package: https://guavaman.com/projects/rewired/docs/Integration.html#Cinemachine