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Thanks for your explanation. It is very helpful.
in this case, will all the physics synced from server to the client?
I am currently working on a multiplayer game. But I don't have any network experience before. The game I make will have many matches at...
I know this is an old thread. I learned a lot from it.
But I got a question: how does client process calculate complex physics?
I know this is an old thread, but I still could not find a good solution for this. I tried the link example. It didn't work for me.
I thought I did something wrong. Whenever I leave the scene with toggle group, all the toggles' valueOnChanged() fired one by one... Then the...