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I've ran into a peculiar bug, when I added the Video Texture script to a cube with no videos setup on the queue list.
When I hit play on the...
further test has shown that it was actually the sprites that were used in the mecanim animations that was causing the large overheads.
This is the album for the runtime results from profiler.
Specifically on memory.
Yes, I do own Pro.
Specifically which part of the profiler should I be looking out for?
The animations was done using the mecanim, since the models themselves were created by Puppet2D.
How do I compress such animation?
The first picture illustrates the scene that I used for testing.
2nd picture illustrates the memory usage when built to...
Regardless of changing it in code or animation, as long as the property is in animation, I wouldn't be able to change it.
So I'm at a lost as to...
I can't use turn the skinmesh renderer on or off because of the same problem. One of my animations require a very unique body pose, so what I did...
Hmm... its either something wrong with mecanim or something.
How would you suggest to go about making a character blink several times rapidly...
Hey there jamie, I'm facing a problem while using the puppet2D with mecanim.
here's the situation,
I'm currently doing an animation where by the...
Thanks for the guide, It solved my problem.
Keep up the great work XD.
I've encountered a problem while using Master Audio.
So here's how I setup my enemy walk sound.
I've made a Enemy Sound Group with...
Thanks for the advice, solved the problem. XD
Thanks for the respond, I'll look into it.
I do however, have encountered another problem regarding flipping the rig.
Does Puppet2D currently support Avatar Mask?
If so how can I achieve this. I followed the Mecaim Tutorial By Unity on youtube but to no affect....
I found out what went wrong, its because I called On_Drag instead of On_Drag2Fingers.
Thats why it always returns 0, since the plugin in assumes...
Hey there, I would like to extend my appreciation for this superb plugin that your team have created.
However, I hit a bit a of a snag.
is there a way to utilise TK2D Sprites on Puppet2D?
Specifically the Sprite to Mesh function.
I can't seem to do so on default.
Alright, will look into it. Thanks for your help ^^
I see, thanks for your feedback.
I'll see what I can do with it.
Does VT.IsVideoLoaded reflects when the videos have been loaded?