A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Same problem here
@dogmachris I just upgraded to Aquas 2020 and I'm wondering what shader I should use for mobile as it's only showing Aquas/Desktop/Front/Default....
hmmm - thought the Blur existed outside the Shader options as I think I turned them all off as below?
So where is this AA filter?
Yeah thanks - I tried editing the source, however it would be nice if we could have a setting to turn VR off.
BTW Love the new Blur - wanted to...
Just installed the latest version into a 2018 project and I see the following errors:
The interest was not attached to the steering perceiver (environment was not set, therefore the outline was set to interest :D)
hmmm - not quite...
I tried in the scene I sent you, to get a physics controller working, which uses AIMSeek and AimSeekNavMesh to try and find a way...
Awesome! thank you so much @wetcircuit
Thought I'd tried everything...
I think there could be a memory leak related to the SeekNavMesh component.
If you look at this video, when I enable the...
I am using a Grid Repeater with a boundary shape to place nodes.
However some of them overlap the edges, so I was wondering whether...
Ok thanks @Polarith - kind of what I thought might be the case :(
Is this still the case with the 3D Spatial Sensor?
I am trying to modify one of your samples to get an agent to navigate a maze without using a NavMesh.
My understanding is that using...
Any update / ETA on the incoming 3d patch?
I just bought this and I'm having problems right after I add a sky preset (Blue Sky Medium Clouds) to an existing scene, as I see a stream...
@Polarith Great News - Can't Wait!
Thanks Martin - good luck with the Merge!
Are there any plans to add Node Canvas support?
I have a variety of controllers now working in the same scene around a maze.
One thing I noticed:
AimContext and AimSterringFilter...
Can you tell me why the Interest is set up with AIMSeek and why the Danger is set up with AIMSeekNavMesh in the example?
I tried creating a scene...
Do you have a simple video tutorial for the Unity navmesh examples?