A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Fog Volume doesn't work with render pipelines.
Hi. That value is not linked. But you can do it via scripting
Well, that is how it works. What you can do is to use a sphere primitive in aditive mode in the center of the volume. There are settings to...
Use just one. The camera far clip must be giant too
Just setup collision https://docs.google.com/presentation/d/1HQKB0rayEYGC8qU4LYPYdRu84D2qRJCRUcxpALkvUpo/edit#slide=id.g1b2dc26f4d_0_30
FV needs zdepth to make collision work. Every shader in the scene must write depth. You could duplicate the terrain, assign a standard material...
No, it was developed before the introduction of render pipelines
This is so incredible. Would you like to share the scenes with us? To be included in the package.
This solved the problem for me. Thanks
Thanks for posting. It makes me remember my project "The Waterfall", done in UDK 400 years ago :D River stream, animals, butterflies, vegetation...
Hello. Yes, it is possible since long ago :) https://twitter.com/BetaVersionOfMe/status/938008564723015682
Only textured volume, because uniform...
URP is a problem itself. Graphics programming is completely different now, extremely difficult and anything studied and learned before is useless now.
humm, not for now
Hello. 3.2 is an old version and that problem was solved already. You can download the latest version in Unity 2019.4
@XANTOMEN @invictus24 @Skotrap7
At the moment I don't plan to put my hands on URP. I have spent some days studying it, but it is a giant wall. It...
Yes, that's the detail layer draw distance
The scale is modified in FV inspector. Unity's transform scale didn't work well
I found the issue. Go to FogVolumeRenderer.cs and comment out lines 784 and 787