A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Looking forward to it :D
A version without that need does sound like a good idea =)
When is the 3.0 release estimated to be ready?
and would this also fix the problem I am...
It does say 2.4.3, same as the package manager.
Hmm.. my test was to limited. Adding more enemies (which die at different times), then destroying the object directly doesn't quite work as...
I just confirmed in a build, that the Destroy works as expected.
Now the only error I have left, is when deleting the scene and having...
I just updated, but I cannot locate the Delete(). Which object class is it on? I have tried the WaterObject and the WaterObjectManager. Did you...
I am experiencing a few bugs, when destroying waterObjects.
Do you have a proper way of doing this?
E.g. should the synronize be called at some...
First off, the tessellation feature looks awesome!
I have now made a few things that work acceptable for keeping a particle system...
I have purchased the package and got it integrated to my other water asset and everything seems good on simple shapes.
However, I am creating...
So the algoritme would be something as
Do raycast from somewhere above the base of the mest downwards a few units, to see if there are water near...
I have bought this and so far like the look.
However one thing is puzzling me, how to do a OnTriggerEnter with high waves?
I am using the new input system and trying a scriptable object approach to my architecture.
Each scene is completely separate (goal), and is...
Did you ever figure something out?
Even though this is a long shot =)
I have some unity tests which goes something like:
public IEnumerator MoveForwardNoFlag()
Great work with the testability of the input system. Just tried to make a full integration test where my player interacts with multiple...
I just tried your version and it also works!
I think I will use this method, to avoid too many extra properties.
Thank you =)...
Thank you very much.
I tried the following and it worked =)
General in the class
I have a local multiplater setup, where you can control one of many cannons at a time.
A player walks over to a cannon and interacts with...
I have reported this a little while ago (with an uploaded project).
It has case 1230296 and Unity version...
I can share some of it. However I have some scene loading mechanism in as well. So I will chop that out for simplicity.
I am ONLY...