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The export worked (image 1), but I lost the control the "control points" (image 2) I had on the file. I
s there any way to preserve it on the...
Thanks for your constructive inputs! Totally get your points.
I'v seen before the Unity archive you posted and it's the best I could find in...
I understand your point, but I asked for an example of a work on the same level as the one I mentioned. And so far I haven't seen any! So it can...
With Unity 5, came the promise of better graphics matching AAA graphics like Unreal Engine.
What is the best example of Unity5...
I'm working on this and will let you know if we move forward!
How complex would be writing a wrapper for Flex? Is this something a skilled developer could do in a a day? Or week?
Yep, I found this too. But we tried and it seems that we would still need to write our own C++ wrapper for Unity to flex.
Do you know any other...
Hey guys, was anyone successful in doing this for Flex?
If not, would it be possible to use Flex in Unity,...
Hi Labyrith, did you find a way to install Flex on Unity?
I want to build a native OSX app around a Unity project, being able to use all resources of native xcode interface builder.
Thanks for clarifying this!
Will probably have to work on the geometry outside, and bring it to Unity.
Again, thanks a lot for helping out!
Thanks, but I need this specific plugin.
Thanks, but I need a different approach than Obi!
Thanks Pix10, it sounds like a good alternative!
But would I be able to open the "xsiaddon" file on Houdini?
Is there a way to import a Softimage ".xsiaddon" file into Unity, in a way that it preserves the editing features of it?
Thanks Ben! I had a look and it seems only to export the generated Object to Unity, and not the script itself. I am correct?
I want a developer to code a Grasshopper definition/script, and then use it on Unity. Is there any way to do this?