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Is there a date of release of the push/pull blocks feature?
I am also developing a Tomb Raider/Prince of Persia Game. Is there any prediction of the push/pull ability and interaction ability?
Just bought the asset and making a few test. How can I make the character vault automaticaly?
Can I use another character controler and use Game Creator for the game system?
I liked the demo and would like to purchase it but I have a few questions.
Can I add for example, a swimming move to the existing package or...
Is there a way to hang and then climb up like the old school Tomb Raider games?
What are the settings to achieve this?
I imported the asset on a clean project but I can't do a build of the game. I'm using a Mac Mini (2015) with the latest version of...
This sounds like the tool I needed to improve my character controller. Is this compatible with UWP?
We have been showcasing the on Lisboa Games Week with great feedback!
Also to remember that Guardians of Arcadia already has a page on...
It's possible to make it compatible with UWP? I'm a windows developer and I would like to port my projects to Windows Store and Xbox One (since...
Hello, I bought this for my Project on Unity 5.6 but does not work. Gives me compiler error and prevents me to play Demoscene.
I need support on...
GUARDIANS OF ARCADIA TRAILER IS OUT!
And more info on our Steam® page: http://store.steampowered.com/app/456140/
Guardians of Arcadia®...
Big budget? No... by the contrary! This has a micro budget... :)
That screenshot is outdated, that location no longer exists.
Trailer coming soon!
Promo artwork. What do you think? :D
Follow us https://www.facebook.com/guardiansofarcadia
Post updated. The game was greenlit on Steam in just 19 days.
Launch window: Jan-Mar 2016.
I bought a MAC and it was the best buy I ever had. Great device for game dev in Unity 3D.
Until now I never had a single problem... ;)
Mu character designer.. yes. There are 5 people working on this game.
I bought a Shader for my game, but when I tried it, I find out that It's useless because my characters are low poly (with 1 texture). I wanted a...