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@JustInvoke, yup. this is what I'm doing, wheels are seperate rigidbodies with collider connected via hinge-joints to control motor, they feel...
thanks for the asset, it looks wonderful! I need some info before making a purchase, I'm looking for a solution that handles...
can you share android build?
I have a bit of a situation here, so this is more or less what my code looks like, if I have more than one player (1 host and 1 client) and...
I'm on a pretty tight schedule, I may not be able to give you an update any time soon but I did try to make it work with my custom wheel collider...
thats more than enough, thanks again.
nice share!! it also works with Rigidbodies instead of wheelcolliders? @Nition
so tried running the example scenes on android, nothing works, objects stay static. any idea why it does that?
ended up creating my own custom solution, took me a couple days and lot of caffeine, though. :)
to my very limited understanding, I think it is rigidbody on the tires, connected with configurable joints to drive and steer the vehicle, I...
Any way to make the collision work for the complete wheel instead of just the bottom half? at the moment, if tire's cover is disabled and vehicle...
I got Doozy UI last week and man I'm loving it! I'm facing a little problem, I'm trying to stack multiple move animations on UIView and UIButton...
Is it compatible with Photon for multiplayer games?
anxiously waiting for the release! just one question, can it be used on mobile devices? SM3.0 devices to be specific.
Cool! Hope to see it sooner. All the best, Krokozor.
Looks cool! does it also support spherical navigation?
That's what I've in mind as well, but the question is, that is it easy to get it working with Edy's Vehicle Physics or Unity's Standard Vehicle?...
does it work with Edy's Vehicle Physics or Unity's Standard Vehicle? This looks really promising.
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just downloaded SSMS from Github and going to play with it! does it also work with SM3.0 mobile devices?