A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
We are working on a new game store but it's very different from other game stores.
This project is meant to be a generational leap in...
I have added a game submission form to the website.
Please use that to submit your game.
I will make a separate post for game submission.
You can message me on discord.
No, it doesn't have to be exclusive, but if it's an exclusive it would probably give more value.
The store itself...
I would like to announce the project I am working on, The Game Forest.
This project is meant to be a generational leap in downloadable...
Thank you for getting back to me.
I am using Unity 2020.3.1f1. Clicking solo solves the problem temporarily and moves the camera to the...
I am making a short cutscene, and I am using cinemachine and timeline tools.
It's a little annoying that the virtual camera doesn't update...
I am using the raven and animal controller.
When the raven eats he forces rotate into certain direction before playing the eat animation....
Thank you very much.
I will use NativeDisableParallelForRestriction, since it's a multidimensional array and each thread has a distinct slice...
Passing a persistent allocated nativearray to a job's constructor then calling Slice on it always throws. ArgumentException: Slice may not be...
UpmGitExtension seems to work pretty well. Thank you very much!
Thank you very much for the useful information.
I have created my custom package added it to git and added the git url to another project and things are working great.
Now I updated my...
Right Click-> Reimport fixed the problem!
I created a custom package and I noticed that I get the error 'asmdef will not be compiled, because it has no scripts associated with it.' if...
I finally found it.
Explanation on how to use it for lazy loading found here.
I thought I was getting crazy.
Actually no, I was wrong. LazyLoadReference does not seem to be used in monobehaviors. I do remember something similar used in...
When you assign a prefab in the inspector, it would normally load once the scene is loaded taking up memory even if it's not instantiated...
My bad. It doesn't seem to fly because of suddenly enabling the collider which the enemy is within its boundaries.
Enabling the collider seems to...
My character has some colliders that I don't want to affect the enemies if he is rotating and not moving. The reason I want to do that is to...
Thank you. That seems to be the most plausible solution.