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We're experiencing extremely weird crashes lately in our application. They appear to be absolutely random (sometimes once 12-24 hours,...
That's exactly what I needed!
Thanks a lot,
That was quite informative:-)
The final effect which was achieved thanks to you:...
Well, I've tried it your way but it kind of does not work. Let me put the whole problem I've got here, so you can understand what I'm trying...
I'm talking about directly changing intensity in a shader, not with c#.
I'm wondering how to change the HDR color's intensity via a shader. While I'm looking on the standard shader, and the emission HDR color it...
Okey, so I've bought the Apex Path and Apex Steer. Can someone assist me in achievieing pathfinding starcraft II-like?...
I'm doing an RTS like starcraft II, so I need basic local avoidance and basic movement. The game is only for PC
Is it possible to use this asset for 500 units with decent fps rate?
Did anyone solve this?
Is the issue of "Progressive lightmapper supports a maximum of 10000 instances" is fixed in new beta?
I don't what happened but the asset store inside of the editor is frozen. The list of featured assets is loaded correctly, but the prices...
Thanks a lot!
I will definitely check these features.
If anyone else knows any more cool tips, I will also be thankful
I've been working with my team on a quite a big project for over 3 years now, and the unity project itself became quite huge. We are...
Is there an easy way to exclude the scripts somewhere in project settings?
Does anyone else has the problem with "Different serialization" on build?
This asset stopped working in current version - 2017.2.
Do you know, why the FoW has small periods of higher computation time?
Also, I deep-profiled your scripts, and you use Mathf.FloorToInt on...