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Hi, I have a question about Final IK.
The body of my character is divided by the pelvis and the base of the spine.
So, to track the pelvis, I set...
In 2019.3, It seems to get error at line 29 and 30.
"Cannot set multiple PlayableOutputs to the same source playable and output port"...
This issue happened to me too.
I reported it and hope it will be fixed soon.
Hi, it seems a issue with SI3 in Unity 2018.3.0b7.
Auto complete stops typing next words.
ex. If I type a "I", Auto complete window opens and...
I thought so, but the depth blend node can affect just front of overlapping objects.
I hope to get effect also around of them. ex. foam or ripple....
Hi, I am worried about the stylized water and shoreline shader like below
Is there a way to make shoreline like this in Unity and SF?
Hi, you made the great tool for generating random dongeon!
But, I found a error on RuntimeAnalyzer like this :
KeyNotFoundException: The given...
Oh,thank you for your very fast reply!
I'll try it soon!
Hi, this is great tool for fluid effets.
Is it possible to use alpha blend?
It is like a glass shader with fresnel effect.
Thank you for replying.
But I didnt solve this problem...
I decided not to use point light for toon shader.
Could anyone teach me if you know pls.
I made my toon shader with SF. like this
But, this shader was not perfect when I use the point...
Hi, could anyone tell me if you know.
Do you know how to use the optional tangent vector as texture coordinates?
I think it is possible to use...
Oh, no way...
I see. Thank you for your fast repling
Hi, please teach me.
I maid toon shader like this setting.
Then, I set double sided faces to this shader. But it was a little wrong...
Great. I could solve to get down the shadow bias value. (I coudnt connect clamp node to texture asset node...)
Thanks for your teaching.
Wow, thanks for your fast reply : )
I could work it with this shader using your advice.
Hi, I want to make toon shading with Shader Forge and make this simple shader.
This probably worked correct like...