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There you go, I thought it's visible enough in my signature :oops:
We discuss those things in-depth on our Discord channel - feel free to join! ;)
Can we have a base Overlays system / API as a package that supports 2019.4+?
So that it'll work in all existing projects, instead of forcing us to...
For fine-tuning prepared values - yes, auto-conversion works great.
For debugging / experimentation / breaking things on purpose - no.
Here's my nagging:
Next issue is caused by ReviOS bug - "system fails to properly recognize a working internet...
I have finally finished writing User Injection + Fluent UITK API for Smart Inspector!
It now allows me to reliably extend any Inspector, however...
A callback when any Overlay is being created might be good for that. It would be easy to customize in script / USS cause it's all UI Elements.
Hey guys, there actually IS a way to access custom nodes API again, in Unity 2019.4 or higher.
I just had to create AsmRef with definition to...
Maybe instead of being empty, can PropertyField show warning box "SerializedObject binding is not specified"?
It's not the first time when I...
Same thing, but with constantly instantiating entities (bullets) - the Editor freezes every 3-5 seconds when Entities window is visible.
Or better - you can press "F" to frame selection while hovering on hierarchy
Huh, I didn't ever noticed it.
Anyway, what's the purpose of it in the context-menu when we already have a much nicer...
Btw, who is responsible for this "Lock" button at the very top? I've been clicking there for "Normal" my entire life!!
This. And also, I think there should be an element called "ToolbarArea" that will allow to have special areas for toolbars anywhere instead of...
Any news on Graph Tools Foundation?
Is it a module that I can turn off during Editor installation, or only during project creation? Because I would never want to download HDRP with...
So I've tried to use FixedList64/128 instead of DynamicBuffer<Entity> so I can easily have a small set of entities wherever I need:
Firstly, we need the ability to draw and handle VisualElements on top of everything.
Right now we can only use rectangular non-transparent...
They've now archived Graphics repository:
Happy new year!