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in the Unity community.
It cost less than a coffee. The price is fine.
We launched our Kickstarter campaign this morning. Good times:) Head on over and help us out!...
My team are too busy playing your game to finish ours. Simple and elegant. Just how we like em. Good stuff.
A demonstration of some of the game mechanics and features you'll find in ORBITOR. Enjoy :)
Tech demo will follow shortly.
Here's a talk I did at iFest Canberra in June. Apologies for the poor audio and distracted camera man. Hopefully you get something out of this....
Here's a WIP screenshot of our alien, real time in Unity. Textures are unfinished but it gets the idea across.
I asked Adam to make some changes to our Evil Aliens mascot. He looked too much like a wild animal who's actions would be based on instincts. So I...
Thanks! As you can see it's come a long way. We can't wait to get this out to you guys :)
We finally managed to get the boundary impact fx done after working our way through a long list of features. Getting close to release after a...
We discovered the Orbiter game from Martin Schweiger pretty early on. It's been around for some time now and is pretty damn awesome :)
@LeakySink - I use Reason for all of the music and sound design for our games. The only time I use another application is when I need to sync...
Nothing we are ready to put online as yet. But it's not too far away.
Thanks SirGive. The game should initially sell between $10 - $20. We'll make a final decision once we're ready to release.
We've asked one of our good friends and favorite 3d artists to create us a mascot for our company logo and splash screens etc. We're busy making...
What do you do when you're supposed to be recording video tutorials and a swing band starts playing just outside your window? Why, play in Unity...
Nice! Would be keen to see a post-mortem and some feedback about getting your game onto Desura.
Another poster. It's just too easy to make stuff look awesome in Unity. Someone should call hax!
Looking good :)
hehe. Love it :)
Awesome work! Unity's answer to the Infinity engine.
Although, call me simple, but I had a really hard time getting around with that control setup.