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-Teaser 1 of our lastest project (Tai Ương). An indie horror game based on (some) Vietnamese urban legend in the year 2000.
-Stay tuned for...
Hello. I want to use CustomEditor for Shader is generated by Shader Graph, but don't know how?
Can anyone help me?
Does anybody know how to use CustomEditor for Shader Graph's shader???
Hi, is there a way to make shader graph material use custom Editor?
Hello we are X-Zerga. Handwritting shader demo for our new project No light: The school
Work with any font, custom size, UV, strengh. Allow you...
I got the same problem, where I can find a solution or a bug report for it?
- I can't get Image input work for 2x2 terrain tiles (4096x4096 image on 2x2 2048x2048 terrain).
- As the image, the Clamp method clamps the...
- I realized that Changing camera rendering paths from Forward to Deferred removes POM shadow.
- I did add...
Today, when i try to push the resolution to 4096 and i got some errors, my splat map has failed to generate.
It's okay when the resolution is...
Ty so much, disable the Mapmagic script works perfect.
Is there a way to always enable the terrain in Play-mode
-I have a terrain at the size of 4000. As i move the camera far away, it become disable...
Thank you, you are a live saver :D
The code in hlsl but I can't use it.
Unity says "sampler2D object does not have methods"
Here are the detail about Object.SampleGrad...
You should use .tif format if you bake with XNormals
Have anyone tested the real-time transparency feature?
Attach the script tonemapping.cs in "Effect" standard packed to the camera :)
Use tonemapping image effect :D
Could you give me some information about that :D
Is that unity 5.2? :D