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Do u get the other language models phonemes now especially Mandarin and Japanese?
Hey, @benoitd_unity I found that when I close the Nvidia watching program and Geforce Experience, the editoroverhead disappear on windows10
Hi, I want to use Chinese or Japanese language model. How can I build them? Can u tell me the method detail @Rtyper
Hi, @benoitd_unity , I still got the "EditorOverHead" at 99% in the latest 2018.1.0f2
I am working on the official BoidExample. I don't believe...
OK，Hope the api available in next 2017.2
The SpriteAtlas just has realy limited api. I want add folder or sprite by editor script. How can I?
Is there any way to add Objects for Packing List by script in Editor. The SpriteAtlas has realy limited api.
I have a gc alloc almost every frame by NetworkIdentity.UNetStaticUpdate()
I'm using MessageBase define as
public class MsgSyncTrans :...
Thank you for your reply. I'll try that.
I think it was called "mdtool" in the Mlnodevelop content, like the pic uploaded. I'm using it in a automatic compile flow on MacOS
I update to...
I'm using the MonoDevelop version with Unity5.3.2f，but I found that the command line tool for Mac OS has gone?
Where should I found it?
I met the same problem too. I've also tried the above method, but can't run deferred on IOS. My test device is iphone6 & phones
Hi,Tim. I'm also using Unity 5.2.2f1 and got a great GC spike on Canvas.SendWillRenderCanvases and MaskableGraphic.OnEanble, Text.OnEnable.