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My stupidity, I had my character's gameobject "static".
Sorry for bothering, although it's great to know one is not alone here.
Keep up the good...
I'm new to the tool and loving it so far.
Nevertheless I need a little help here one time.
I set up my main character with animancer, and it...
I have 2 questions if you don't mind, would help me greatly to understand :)
1) I can't get the dynamic playlist with the DSGC element to be...
the Cinemachine Free Look camera always starts at (0,0,0) when I hit play despite in the editor, the...
You got success with VSPro & Impostors?
I was talking about the general idea to instantiate an object only one time at start and only set it active when needed instead of instantiate it...
This was exactly the problem, thank you!
Quick follow up if you don't mind:
Isn't this kind of Object Pooling what I've done here?
I mean, is...
I have a public gameobject with a prefab inside, using it as Particle System.
I instantiate it in Awake with the intention to set it...
is it possible to size & position the objects exactly with numbers?
(like resizing an object from 1 to 1.001)
could you please give me a general idea before I get in the wrong direction:
When I want to add some features from a different shader into...
sorry I'm missing something easy I think.
After pressing "K" to set the grid size to the object grid.
How would I get back to the default...
is it possible to add volumetric fog and/or light into a prefab to instantiate it at runtime (can't get it to work)?
Or is it possible to...
Ahh ok I got it wrong there.
One quick follow up question I have then:
Is there a build in functionality to play different footsounds on...
is Opsive Third Person Controller integrated as well or only First Person?
(dumb question probably)
Thanks for the Info!
I'm desperately searching for the path where Unity Registry Assets are stored.
So I'm not talking about the Asset path...
is it possible to read out the rotation from the Free Look Camera, meaning where it currently looks at in an UpdateLoop?
Thanks for helping out!
SSD is a lot faster.
You can increase the time if you open a smaller scene first and order your scripts in assembly definitions.
I guess it is so self explanatory to everyone that I couldn't get this simple info...
I have a downloaded character with cloth on it.
Just select the object and press "F"
I want to have distant fog so the camera won't see behind a certain distance (with fading in slowly to the camera).
What would be the best...