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Excellent. Thanks for the tip!
I have a several meshes that are being distorted when I make a build. Any idea what is causing this?
Check the attached image for a detailed...
What is the proper way to alter a single material used on many objects?
I have a water material.
It has a cubemap texture.
Quick question: What format should I be using when creating a texture array of normal maps?
Texture Array Creator --> Texture Array --> Format...
Does URP support shadows from alpha masked textures?
Where can I find info on this?
In the attached image you can see that the...
I am trying to manually generate MIPs via Shader Graph.
However, the code isn't resulting in the same MIP levels for whatever unity is doing...
Is Screen Position not working on Cameras with Base / Overlay?
I am doing something wrong?
Any help is appreciated!...
Thanks for the tip!
Here is a quick copy paste:
UnityEngine.Rendering.Universal.UniversalAdditionalCameraData uac =...
Ah... Got it. Thanks!
I figured this out. The issue is that that the shader needed to be set to transparent and wasn't auto configured when I converted the shader from...
Project Settings -> Quality -> Rendering -> Render Pipeline Asset
What is this field for? I don't see any explanation in the documentation.
Yeah, I have updated Unity, ASE, and recompiled the shader. Still no dice.
ASE Version 1.8.7r7
Universal RP 8.2.0
TLTR; ScreenPostion or Depth is broken in Universal Render Pipeline??
We are changing out the Built-in Render Pipeline to use URP. This is...
Thank you for the info.
Any idea how this works with respect to spacialization?
Specifically, does using playOneShot to a single AudioSource and playing many sounds...
Re: Post #6175
Yes, I did Update to the latest ASE version and recompile those shaders. This isn't working.
I have attached 2...
I am having issues with Tessellation Shaders after upgrading from 2018 to 2020.
This is a VR project that was working fine before the upgrade....
I too am curious.