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thx for sharing your idea. not sure if I understand what you mean "external" and "internal" colliders, can you please elaborate it or visualize...
I'm still trying to troubleshoot. My ship rotates even if I freeze it's rotation on all axis. I uses n-body physics simulation which also affects...
Unfortunetly, not working for me
Thanks everyone for the great input.
Can you share some ideas how you achieve that? thx.
can't play the web demo, the play button doesn't do anything.
Hi David, That'll be awesome! I'd like to land my spaceship on the planets. currently it just falls through o_O
oh man, this thing is blazing...
hi, does this support friendly AIs as player companions against Enemy AIs?
WOW, you've been growing with Unity for very long. Don't be shy to ask who comes to your support to rate the asset.
Wow, just impressive.
@davidus2010 just to confirm that I can generate random planets at runtime? I'm getting so exited.
Just did a quick test. wow, performance has improved a lot. looking good!
Hi @aubergine, I just came back from Unreal and started making my space game in Unity. Still remembered years ago I purchased your asset to show...
Just realized that I bought your asset already, well, long time ago. thanks for the reply. I might use it in the game I'm making. thx again for...
Hi just to be sure.
1. It supports playing audio instead of text only dialogues, correct?
2. It supports triggering playing animations?
Still the best and most comprehensive space kit.
I'll switch back from Unreal Engine if water/ocean is supported.I mean player can walk into the water and probably even under water fx.
I own the latest pack and I second what you said. I hope they will optimize those kits better soon.
"Foliage bends away from the player (not available in URP)"
Will you make it available in URP?
Hi Martin, we talked before. that was long time ago:-). I finally bought the pro version. Really impressed by the documentation and the examples....
2d pathfinding with this asset?