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Oh I am sorry it’s child.color, the SpriteRenderer has it. This should work.
You could get all SpriteRender Components from the animated object and change the material color to something transparent and back.
Is there any new info on this topic. Can only animate 4 rigged 2d gameobject before the framerate drops under 30. The problem is in...
Do you have a link to the report? Have the same performance problem.
I have the same issue. Fix does not work. This happends also if only 1 type of tile is used.