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Hi, I’m trying to paint my 3D terrain with tiles like those in 2D games tile map.
Something similar to Dont Starve
However with the...
I am playing around with the vert pass in a UI Text shader.
with OUT.worldPosition = v.vertex + offset*10;
In the scene view, the text are...
I'm trying out the occlusion shader but seems it's not clearing the frames and shows a black surface on my mesh plane, any clue?
Any idea on how to create a transparent shader for a mesh plane so that my 3D model will be visible only above the plane , giving a feel...
Is there a way to reduce the jitter after showing a 3D model?
Purchased just now, I will be working on an AR feature for an artbook funded in kickstarter...
however my curves are not continuous, they are consist a few discrete points, say an array of five vec2 [x,y]
yes, my approach is to calculate the angle between each set of three points, and average them out.
I have two set of points [x,y] that forms a "curve"
How can i determine the "curviness" of a curve? As shown in the diagram, curve 2 is more...
I have been integrating a facial detection SDK (http://www.visagetechnologies.com/) with Unity.
At every Update() cycle I am able to...