A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Figured it out.
Add this to your NetworkLobbyManager:
public override void OnMatchJoined(bool success, string extendedInfo, MatchInfo matchInfo)...
Just wanna know, how do i check if the match password is correct before joining it?
But i can't find the password option into...