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I'm uploading a fix for that right now.
There is no sound triggered by the match event.
There is a sound triggered the explosion, and that sound is skipped if the explosion is triggered...
The gameobject created are recycled to build the new board/restart the level without reload the scene, so after the e first creation, the other...
Now in Assset Store!
With this engine you can create and customize heroes, monsters, items, attacks, battle encounters, environmental puzzles, quest, dungeon to...
1- There is a Ground targets system, but it work only with isometric camera, because otherwise the collider position (that is on the same...
I see. Use Destroy all tiles as win condition instead, because "Blocks" are special obstacle that:
- occupy a tile
- don't fall
- are damaged when...
In my test they work fine, could you post a screenshot of the ruleset configuration that you use? Maybe it is only a specific combination of rules...
In the original project, the scene start with a menu open, so it start at Time.timeScale = 0;
If you want to load a new scene that start to move...
The bug fix is ready in asset store!
Yes, it will work with a mouse input too.
Next update will have a minimal boss example scene.
I submit to asset store the bug-fix version right now, usually it will be available in 3 working days.
That is a bug, thanks you for finding it!
I'll update a fix for that as soon possible.
In the next version it will be possible setting as "true" the unity event of the start button (CavasMenu > StartMenu > Container > ButtonStart)
Solved: just after a bonus upgrade the first new shot was reassigning two time the same bullet instead of use two different bullets. Fix will be...
Ok, I find a clue about where the problem is. I'll give you some info when I solve it.
Prewarm mean that, instead of instantiate a bullet when it is shot, the bullets are all instantiate at once at the start of the scene and then...