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Thanks for your answer.
Apart from the function, you know the rule to generate the Image from the MarkerSetting?
I mean in pseudocode.
in your MarkerBasedARExample how can I generate the marker Image, based on the grid shown in MarkerSetting
It works, Thanks:)
Thanks for your reply,
My code now is this :
private RTSpawnGuide _spawnGuide = new RTSpawnGuide();
first of all your asset is very good, so congratulation for your work:)
Could you provide me an example of code to register to the event...
Hi guys, we just launched the campaign to fund our "Swat Next Generation" project.
i'm facing a problem with a character imported from 3ds Max.
In 3ds Max the animation work perfectly, but when i import in Unity the...
the video looks very epic!
Is possible to see some other model?
Really thanks for the help,i'll try this solution.
thanks for your answer.
But your solution work with lightmap?
Because in my shader i'm already combining the 2 normal map in this way :...
i write a shader that take in consideration 2 different normal map, one for general bumping and the other for the detail.
If i try to...
i need an AI pathfinding solution to manage a terrain of size at least of 5kmX5km, is RAIN suitable for this task?
I agree that Mr Necturus is very talented.
I buyed from him in the past and i'm really satisfied.
What I'd like to see in the future is a roman...
I tried the free animation that you have indicated to me and they work great on my mecanim Human avatar!
Then, for a general rule, can...
Hi Mr Necturus,
i'm interested in your Marine Assault Troop Rifle, but i need this animation to retarget them to a mecanim ready character in...
if i buy world composer directly from your site i'll be capable of update it when will be released in the asset store?
Someone know if it is compatible with oculus rift?
Is not true that all sales are final,
in the Asset Store Provider Agreement is clearly stated that :