A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Fixed in Untiy 2019.4.5.
We've got a HDRP project working correctly on Mageia Linux/Vulkan (2019.4).
I have a working Wwise integration on Linux by correcting C# Wwise scripts.
I've found a solution to avoid full reimport: I've renamed the files in Library/assetDatabase3 with an hexadecimal editor (GHex).
With case sensitive filesystem (ext4), Unity Linux Editor (2019.4.1) have problems if two files with same name but different cases are present in...
Fixed in 2019.3.5.
I'm not saying to use Arch, this is an example how to disable tmpfs from systemd.
I had the same problem with Mageia Linux.
Unity download install file in /tmp directory, but on some distribution /tmp is a memory drive...
@Ryanc_unity, @SebLagarde, can you help us on this problem again?
We've got similar memory problem when starting Unity, when it import new or changed assets (using 2019.3.0f6).
It may be in...
While debuging a native plugin, I've found an other debug mode when launching Unity for Linux with gdb ;)
That work fine, thank you.
I've opened a bug report here:
It's used to strip HDRP shaders and varients, that should be more optimized by avoiding textures and meshes loading, or discharging them...
Here, HDRP seem load all assets in memory, that will be a problem because our project is far from finish and will continue to grow:
Thank you AlkisFortuneFish and Ryanc.
Then I searched who's calling LoadAssetAtPath, look like this is HDRenderPipeline (we use HDRP):
With smaller AssetBundles, nothing change, Unity continue to load all bitmaps in memory when building:
I will try to use smaller AssetBundle, thank you anyway.
Amiga rule :)
We set groups of big scenes to be in AssetBundles. It seem that Unity load all resources in memory: