A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Beta 3 :
I would like to share the fracture system.
It uses the plugin and addons interface :
Yes, sorry for the delay.
It's not exactly what i would like to show, but, i'm working on the new Beta 3.
-Voxelizer (Mesh to voxels, Max/Min,...
When targeting 120fps or more, 4 frames is not enough.
"Long" running jobs is very "relative".
Maybe we can have a solution/fix from any Unity Team member.
Not VSync or any other "hack" solution
-Destruction : Voxels
-Realtime voxelizer : Voxelize any many mesh/at/any position
-Physics : Sever/Client side...
-Thanks, I'm available by mail : firstname.lastname@example.org
-It's one year support/updates for free.
I'm currently working on the new voxel...
I understand, as i always said,I am available by email for all Junglee team customers: email@example.com
TENext Beta 3 Preview :...
Yes. It fixed the error.
Removing Standard/Deterministic. Only
[BurstCompile(CompileSynchronously = true)]
Physics.BakeMesh is currently not working correctly and throw physics errors.
It also crash Build/Editor.
Enabling Burst doesn't seem to change...
Preview.9-1.3.0 : Build fail
Preview.8 : throws other errors (fixed on preview 9)
Preview.7 : works fine.
Yes i understand, but i always honored my customers, and i'm still working with many studios currently.
I'm providing support, creating custom...
Thanks, yes i've not implemented fluids flow on borders, i'm not sure to keep this algorithm for the moment.
I'm thinking to switch to a real...
TerrainEngineNext : Beta 2
Thanks ! Yes, everything is included as example.
A demo is also coming soon, i will provide a download link.
You can contact me : firstname.lastname@example.org
I will provide a network interface with examples for Photon and Mirror.
They are different and both will be interesting to show as example....
It happens on high fps too.
High or low config.
4 frames, it's just not enough.