A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
From given info I have no idea what may be your problem. Would be great if you'll record video.
Have you opened it in clean project or...
Nothing special, you just need to enable "Use WebSockets" checkbox in network manager component.
For me this bug even exists in editor, In clean,...
Software that controls per-process CPU usage.
here it is: http://mion.faireal.net/BES/
@Cryo Thanks for the note ;)
Abut iterations... it isn't specific to my tool, it just creates chains using Unity's standard rigidbodies and...
May be balloon and chain (at connection position) colliders are the problem, may be they are stuck in each-other and try to distance themselves,...
Hi @Malik Basit, thank you for choosing my asset.
Just remove "Breakable" script from the prefab, which you're using for rope creation.
Thanks, I'm at your disposal ;)
Have you tested scene "Rope Test 3"? It creates 1 rope at a time, when you press "C" key.
Are you using touch...
In "Rope2D.cs" script search these lines and comment them:
pointA.GetComponent<Rigidbody2D>().isKinematic = true; (line 85 and 269)...
Seems after connecting them, end points (ballon, object) are set to "isKinematic" in Rigidbody2D component.
This asset uses Unity's standard 2D colliders & joints to assemble ragdoll.
So there won't be any problem on any platform.
Yeah, here you can see the documentation: https://www.dropbox.com/s/zkd19bxfplb7air/2D Rope System Documentation.pdf?dl=0
There is no any tricky things. Physics calculation is heavy and if you add lot of physical objects on scene, of course device won't be able to...
This tool uses Unity's standard 2D physics. Chains are sprites with rigidbodies and are connected to each-other with joints.
Yeah, it needs more testing. I haven't compared those animations to real videos yet, so may be they are slow compared to real movements. If that's...
Yeah, I think so too, that seeing motion is more appealing, also I agree that both types/styles have their uniqueness and because of that in...
We'll have small championship.
People who will be able to record their gameplay and upload on Youtube with name like:
Aren't you guys interested in such game?
Tell me your opinions, advises. Your feedback would be very appreciated.
It'll help me to shape game in...
New update is here
Download here: https://tkstudio.ninja/portfolio/#!mg_ld=450
I'm the developer :)
If you don't want to make chains breakable, just remove "breakable" script on them.
Check The Gameplay Video