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Hello, what's the situation regarding URP/LWRP support?
I also submitted a bug report, and I agree this should be marked as a higher priority.
I'm a little confused, so there's no beta or anything we can try now?
I send a bug report, and they told me that was related to a missing tag, the problem is that there was a missing tag indeed, but it's not related...
UVs of terrain not looking as I wish, after using terrain Import raw, Some parts look weird and stretched out.
I'm getting this on stand alone
There seem to be some missing shader functions in LWRP and no documentation at all. So yeah that's why the question is vague, I'm looking for a...
There's tons of problems with the new post-processing, this feels more like a beta to me. Why even pushing it ?!
Here is the bug report from someone else, wtih the same issue:
I was in the same predicament and after trying several things and having some answers from the Unity team, the only conclusion is that...
I'm using 2019.3 and you mean addressables package manager version?
/Addressables 1.6.2 & Scriptable Build Pipeline 1.5.6
Can you share the bug report link, thanks
Is this related to Unity 2019.3?
@DavidUnity3d Since 1.62 I have a similar issue, is there a reason for that, is the issue not fixed yet?
Exception encountered in operation Resource<Object>(catalog_0.1.hash): Unknown error in AsyncOperation
Exception encountered in operation...
Do you have "Disable Catalog Update on Startup" enable, in AddressableAssetSettings/Catalog?
Apparently "CheckForCatalogUpdates" and "UpdateCatalogs" don't work, they just exist.
I will also like an example of how this works
So you either accept the fact that addressables will always auto-update the bundles or just don't use it?