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i have tried and does not work for me.
Is there way to use OnDrawGizmos and OnDrawGizmosSelected in uNodeRuntime graph(run in editor).
I have cratered new video tutorial to how start using DXR with Universal Render Pipeline or legacy Pipeline.
(currently iam focus how...
Another news form Unity 2022.1.0 Alpha 7 Release notes
Physics: Updated RaycastCommand's Scripting API to mention that it won't return more than...
I hope so,the idea somehow was new for me and interesting to try even if i haven't trying to put in use in game.
Also it make feel that BT and...
for VFXGraph you can use GraphicsBuffer now.
There some good news,
so now you can check from job if there hit instead rely on RaycastHit.collider==null
I it work.thanks
Issue still in uNode v2.0.9
Does support android?
Use Method 1.
Sample Buffer Operator does not show up in Node Library. Also you cant expose property of type GraphicsBuffer in Blackboard.
Also i noted recent released uNode is more stable,Thanks for your great work.
My setup consist of 2 screen,When i open unity in main screen and uNode editor in second screen.when i want to add new node from context...
DXR have small user base and supported.
you can use custom Action Preconditions to check sample for more details how.
I have one questions?
if mtiuple AS was bind. how I can get mesh data for different AS.
Can be use to build RayTracingAccelerationStructure for DXR?
I would say no, but third party API is always there to use with unode(state machine, BT, etc) , also you can create custom node if need.