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Same for me
It's so clean xD, I have many connected players like ghosts on my server, I have to restart it everyday.
The cleanness of disconnection is like...
NetworkServer.connections.Count increase over time,
when a NetworkConnection is closed NetworkServer.connections.Count isn't updated.
Same problem for me, you found a solution ?
My errors :
Observer is not ready for Trainer(Clone) (UnityEngine.GameObject) hostId: 0 connectionId: 5 isReady: False channel count: 2...
You have to reduce the "Scale In Lightmap" parameter in your Mesh Renderer.
(Mesh Renderer/Lighting/Lightmap Settings/Scale In Lightmap)
I have nothing in a scene and Other>Objects take 1GB
Thank you very much guys !
I made a gift for you, a unity editor script with hotkey
Have fun everyone ;)
I'm having the same problem with the version 2017.3.0f1.
I move my particle system in the parent in a new child and it solved the probem.
I have a MMO game and since I updated Unity 5.5 or 5.5p2 often particle systems crash Unity and Built.
This particle system is inside battle...
same problem for me
I have a gameObject with a NetworkView:
This gameObject is instantiated by another player B(networkplayer 2) with Network.Instantiate()