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Sorry for the delay. If you go to Edit > Project Settings > Physics, look at your settings. This is how they should be:
Yes, there was a very specific issue with that version of Unity and being able to move the rigidbody via script. It has been a while so I don't...
Ah got ya. If you go into the code and replace the name "CrossPlatformInput" with just "Input" it should work. Try that out
What version of Unity? What edition of the book? What is going wrong (error, misbehavior, etc)?
It sounds like you've already imported the assets into your project. You should be good to go!
Howdy, cool game! So let me try and provide some feedback
The simplicity seems good, but the ability to fire behind you seems like a waste since...
Next Wednesday, April 22, I’m hosting the next episode of our Unite Now Meet the Devs series, talking to our internal production team. You...
Awesome! That is excellent to hear.
Hmm, I clicked the link and it opened right up for me. Are you getting an error?
Correct, DOTS Physics won't interact with Game Object physics. They are two separate systems. That's why your entities pass through your GO collider.
You are correct that they will not interact. Currently the best way forward is to use a system to sync an entity's position with some "dummy" game...
I would test with that turned off. I don't actually know what (if anything) those will map to in a DOTS conversion
What kind of "static" are those cubes?
Short answer: yes for sure. The navmesh tools in the github repo are the most up to date and feature rich navmesh tools we have. Go for it!
I think you need to try opening it with 2017.1 or so since that was the version those assets were made for. See if that resolves the issues. The...
Ah, I think I wrote that book with 2017.x.
Hmm, what version of Unity are you using? You may need to use the version from the book. It looks like changes to the editor do not play well with...
I couldn't say. I don't know what the error is. Can you screenshot the whole error or copy paste it here?
Yep, if a package won't compile then it won't compile scripts. You'll need to resolve that error.
Yes, exactly. You can't apply them because they have a flaw and Unity is preventing it. Even if the flaw is in a different script, Unity will stop...