A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Is it possible to set an Animator's muscle programmatically at runtime?
Oculus developer support just told me that this is not possible. Can you provide the specifics as to how you did this? Are you able to access...
Ok. Can you provide any more details? I didn't think that it would since it can only run Rift apps.
Does the HandPose supply 3D coordinates for the joints?
Does Oculus Link support Hand Tracking?
Watch the WWDC Platforms State of the Union, they show Unity running on the new CPU!
Looks like Unity will support building Universal binaries as...
How is that done exactly? Can it all be done in Unity C# or do I have to write a Plugin?
I would like to set the cursor to use the built-in cursors (text cursor, resize left/right, etc...) in the Windows Standalone player. I am aware...
Is it possible to bypass the SteamVR plugin and make it work?
Has anyone noticed this issue with the UI system? Any fix available? Using the Oculus SDK.
The cursor is jittery on the Quest. Does Oculus provide a built-in way to make the cursor be smooth? The smoothness of the cursor on the home...
With 3D objects the DepthMask shader does exactly this. For some reason it just doesn't work w/ the UI system.
How do I go fullscreen programmatically without getting any letterboxing?
Has anyone experienced the Oculus cursor switch between the left/right hand randomly? Is there something that controls this? I would like it to be...
Did you activate it in the Project Settings -> Editor?
Sounds good, thanks.
Thanks for the response.
I'm using Unity 2018.4.22. I'm using built-in Oculus support.
Do I need to distribute my app with "Virtual Reality...
Ok, thanks for the clarification.
Is it possible to distribute a game that is non-VR with the ability to turn on VR at runtime if a headset is present? Or do you need to make...