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@Arkhivrag thanks for taking the effort to continue developing it!
Is this asset still supported? Was looking forward to using it :(
Harlow, general questions on the roadmap for eliot (saw there was one at the end of http://www.eliot-ai.com/).
Support for pathfinding outside...
@ptrefall_unity thank you! Now I see it's pretty similar to a Behavior Tree. I can see it has some uses. Hope you'd continue working on it :)
I've tried with and without NordVPN (and also with private browsing). I can enable vpn and pretend to be from another country (I tried connecting...
@ptrefall_unity thank you for the quick response. I'm unsure why it matters that much which direction is used for search (so what if we start from...
I'm not able to view the video of gdcvault. Is it available elsewhere? [ATTACH]
Unsure if you've seen otto (Unity's AI Planner): https://forum.unity.com/threads/ai-planner.649246/#post-4390798
Writing this in case it helps someone. I'm not 100% if it's accurate:
NavMeshBuildSourceShape.Box is to describe a box primitive. However it's...
@Yandalf thank you for the quick reply. However looking at NavMeshBuildSource.shape I can set the shape field to either...
What's the difference between NavMeshBuildSourceShape.ModifierBox and NavMeshBuildSourceShape.Box?
Me too! Hope the free package will also be updated as I'd like to test it before making a purchase :)
Sure.. no worries. Looking forward to the future changes thank you!
@SnigirevNikita just to share what I'm thinking of:
I have two types of dragons (both same size): ice and fire dragons. Ice dragon can't traverse...
Also can I configure the areas where different objects can move? E.g. Unity's navmesh allows baking of each navmesh independent of other...
@SnigirevNikita will your asset support multiple navgraph equivalents? Say I have large airplane that can't go through narrow corridors while I...
I guess don't worry about it. Will reply again if i see it after an update on magic marker or unity tks!
Sorry.. slipped my mind since it's just a tiny issue (a WARNING, nothing breaking and works perfectly). I'm on Unity 2018.3.0f2. And I'm on the...
Ok! Thank you!
@SnigirevNikita may I know how is local avoidance and dynamic obstacles coming along? Is there an ETA on that?