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I got a spider with has a rigidbody and a navmesh agent. The spider walks proceduraly with some code and IK, but I got some problems, I want the...
Thanks for the reply!
I currently working on a script to do it.
I recently finished the tutorial series of Sebastian lague about creating procedural terrains. Now I want to do a tree generator script that,...
The editor will be supported in Chrome OS?
Even if they said me to use Fusion, I mada a little FPS game with Photon PUN 2.
The alpha is finished, and I want to build it for WebGL, so people...
Idk how is done, I guess is a mesh collider
Rotate the player in Y axis and the camera in X axis.
It seams you will need to code it yourself with complex maths.
I never had that error, but it sounds you have a strange mesh over there and the mesh collider cant make a collider with it.
You could use Try...
Maby you can make it kinematic and then, make it climb with moving the transform upwards.
You can use Google Cloud.
The first server (I think) is free.
Linux is the best, but, if you dont want to use it, Windows or Mac are fine. Just don't use movile phones or videogame consoles. But, again, I...
I mean, when you connect to a game you put the IP and the port, check if both are correct.
Have you check the port?
Sorry, just I didn't knew it.
Will work without the fixedDeltaTime.
Oh, I'm an idiot.
I dont know what I was thinking when I wrote that. I was kinda confused.
I want to end this post with the solution.
So, I guess...
Hmmmm. ¿Scale? rigidbody.mass will be better if not then, I guess will be scale * scale * scale.
Thanks for the info, but, when is planned to release?
Last question (at the moment :P):
Where I can find a tutorial about Fusion?