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Hello, I am using the google analytics asset in two games already distributed and it is working great, thanks!
I would like to enable...
Thanks! great to hear :)
Our new game, MADOW just went live on mobile devices! FREE
Please let me know what you think, Thanks :)
..and thank you for all the help...
Madow is now live on
View on App Store
Issue is fixed!
Turns out i forgot to click : Delete Test Data on itunes connect :)
Hi, my game went live today, and the leaderboards are not working in production version.
I have tested them in sandbox and they appeared to be...
We have a date - October 30th :)
Here are some promo codes to the apple appstore,
I would appreciate any one downloading and letting me know what...
We just published the Teaser Trailer! What do you think?
Going live in a few days :)
This is my second iOS game with unity,
First one was published a few months ago,
And i hope this will be live in a few weeks.
beautiful atmosphere! love the choice of cars!
Hi, I totally agree with Eric on never scaling up sprites,
the trick is to set in unity the preference for pixel to unity units ratio in line with...
If you don't get a better answer, it looks like a bug to me,
never encountered it.
Try opening the demo project shipped with unity and check your...
i use :
although i just saw on google http://www.airserver.com which might also be good
can't say much about the screen resolution apple requires,
however i used air display 2 for mirroring the ipad which should allow you to record in...
I had the same problem,
And found quite a number of posts regarding this issue,
Unity2d apparently has no definite order which collider2d is...
try to double click on the texture in the asset browser,
see if it opens correctly,
perhaps just a file mixup
Welcome to unity,
I am not sure i am helping in the right direction since i never tried what you are trying to do,
However you can take a...
posting some links which helped me:
this is the flappy bird tutorial i did:
this is another very...