A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
well... answers came too late. i drop the solution and use unity's projector. even if it's less effective it's still much better then real time...
yap, i have the same issue! i have a procedural track made from blocks, each block have shadow receiver script.
for the few first blocks,...
so many scripts and options. does all of it have documentation?
so for rotation, i just rotate the target? .thanks!
edit: that works really great! used the bridle script as reference. thanks!
i need to write an NPC script the will control a robot that walk is straight lines and turn in 90 degrees.
how should i do that? what part...
let me help you (and others) with the infinite ammo:
in vShooterWeapon script, add new public bool for example "ConsumeAmmo".
then change the...
this is the most bizarre solution... it just adds 1 ammo after each shot. very performance wise... :|
but you can't spawn the player with a...
documentation link is dead from http://www.invector.xyz/project
and video tutorials doesn't help.
[update] OK, found what you mean...
is there a...
i just got the shooter template and i need help to setup top down controller with mouse aim.
like in this video: [MEDIA]
is there a tutorial for...
to be honest, I didn't like the new store design from the beginning!
using a widescreen for store view is bad, every web designer can tell you...
is it unity 2017 ready?
shame on me... i missed that and now it works!
(and you also cleaned the blog from my comment... thanks! hope no one saw it :rolleyes:)
i'm trying to use remote settings but can't get it work.
when insert the project ID i get error 401.
i tried to unlink and link again the...
OK, last question, can i animate other properties like position or rotation of sprites with this?
so how "avoid using mechanim animation states altogether" thing works?
any code sample?
this look very good!
does it work with my already exist animation files?
what about performance?
i'm using the version 2 of TWC and i have an issue with it.
i created a map config file and scatter config file. since i'm planning to change...
in my project (2D) i have a player that cast fake shadow on platforms. all are 2D sprites.
i need that the shadow sprite will masked out...
ohhh... that's cool! thanks!
something like this....
the shadow should be masked out on left side of the red line.
i saw that to achieve this the shadows need to...