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Cool, thanks for the info.
Nuff said. aplha 7 works just fine.
Имя события проблемы: BEX64
Имя приложения: Unity.exe
I want to ask about Toon Outline Effect too. Can I somehow make effect visible only on characters, not on everything on the screen?
Is FrustumShadows for directional light only?
Well thank you very much! I still remember how just a couple of years ago you were promoting it as a new word! blah blah blah, it's exiting! blah...
Just try hdrp 6.8. This is what is written in the change log:
- Added a new SSAO (based on Ground Truth Ambient Occlusion algorithm) to replace...
freenomon, just replace shader name and properties on yours, and it will do. It's pretty simple script actually. You just need call...
So when HDRP terrain shader will support holes? Now it doesn't.
Just move terrain object somewhere down or up and Set Height brush already do things wrong.
Agree, flattern is broken and unusable, and you can't even set terrain on some height and than lower some parts, because negative values not...
So you test it in game actually? Tweak some parameters? Preview sometimes not show correct picture.
There is a Camera Fade block, particles disappear near the camera. But how can I do the opposite? Hide particles if the distance is, say, 5 or more?
Last from GitHub. But this happens with all versions for a long time. Later I made a new project, almost empty only with examples of HDRP shader...
Are you create a TIME node?[ATTACH]
But if you try create normal from voronoi, you will get very hard edges. I really wanna know how to smooth...
If everything is working fine in the editor, I have a bunch of warnings in the build.:
Mono path = 'D:/build/zero_Data/zero_Data/Managed'
How can I switch hdrp global settings like tesselation or volumeric in script realtime? I mean on and off. Is it even possible?
Nothing works as usual. At least in HDRP.
2019.3. Nothing fixed at all. Acually IT EVEN WORST!
Thanks, I'll try it.
OK, I'm bad with math. Let's say I have small 3d model of level in scale say 100: 1. I need to track the player on this minimap. A specific marker...