A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
I recently came across the Highlighter API. It seemed like the golden solution to something I wanted to do in a custom editor. However, after...
Your foreach loop inside Start is just overwriting the textMesh.text constantly, so at the end of the loop text mesh will always have...
So if I understand what you're doing correctly you have something like this:
private void CmdExecuteOnServer()