A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Are you using SLikeNet or original RakNet from github of the Oculos VR? You plan to release in github with features interpolation,...
Interesting project, but as several assets that do not sell with the complete source code, I lose total interest. You have some separate sales...
Yo, any chance you to update your topic?
Have anyone usingFairyGUI? Are there games that use this framework?
I'm researching and it...
Does the server support 16 players per room or 16 players per server?
Yo, Ground Fitter is optimized for use on mobiles?
I've been expecting this kit since 2015 to become a real mmorpg, but apparently it will not happen anytime soon. It's unfortunate the architecture...
Great work with uMMORPG! :)
A question, you are working with MMORPG and MOBA, any possibility to you create a MMOFPS with uNET?
You will add physic in the network? It is one of the most difficult parts of the MMORPG. I am interested in fly, swim and falling.
It would be interesting you add support for UMA.
Guild/Party are part of the core of a MMORPG, it's hard for you to find an MMORPG without...
Why you don't use MySQL to database?
Thank's! You forgot to answer the first question. :P
There is possibility to create a stress test video?
Forge supports large-scale MMO? It has physic support server to the client and how work about lag compensation? Example: send the gravity of the...
You can find about lobby and anothers things working with Photon in this channel:
Can you compare Forge vs Bolt and Photon? Why should I use Forge rather than the other frameworks?
Other question, Forge have...
I'm asking and not affirming.
Some new progress?
Hey, because you do not sell the complete source code?
Hey bisa, do you will add login/client protection? Example:
When you enter the login, the client will send the current version of...
About character status, I asked about basic status (
- Physic Attack/Defense
- Magic Attack/Defense
- Crit Damage