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When C# team realizes generic templates are actually useful, then yes. Otherwise, Unity will need to extend their code gen templates.
I think we are starting to discover code smells in ECS environment. This sounds like an XY problem to me. What are you trying to achieve in the...
Maybe this can help:...
I don't understand the question here. If you need a database, you can easily use one.
Thanks for sharing!
Learning-Unity-ECS-2 repository is up on GitHub with the first bunch of examples regarding GameObject to Entity conversion, MonoBehaviour...
Excellent feedback, thanks for sharing.
You guys are amazing! Keep up the good work!
But please release the ECS already I am actually in deep anticipation.
I am trying to prepare a couple of self contained samples for the latest API, but to be honest it is hard to learn at the moment, even for me.
..or they can hire some moderators for that purpose. But I get your point. @TheGabelle
Instead of version specific, I think topic specific subforums would be better.
Glad to see I am not the only one to use MS Paint for algorithm planning :)
No shame in making mistakes mate.
You need to instruct Rider that you are using C# 7.3
@eizenhorn It makes me so happy to see you making progress. Cheers mate, best of luck :)
I am all for usability refactoring. I like these changes.
Can you elaborate a little on what you missed while using a binary patcher?