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Just wanted to let know that I got reply from QA and we're working on the issue <yay!>
Are those lost references MonoBehaviours?
No, I meant the bug itself, there is still no any update on bug report :/, any information about it would be appreciated.
Afaik you don't need to manualy SetDirty Object if you earlier called RecordObject on it.
Edit: yup, docs confirm it:...
Any update on subject?
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It'll be also support channel after release....
Ronis Vision is proud to announce that...
Create reusable graphs, nodes and even single elements of nodes for the best workflow...
With screenshot showing much...
Something like this?
It's not something that will be very often useful (remapping returning score via curve), but we figured it's good to...
For prefab instances you also need to call
Yes, you can tweak score that utility will return, this is how utility inspector looks like:
And code for this utility:
As you can...
Hello, any update on issue? I'd like to know if you guys can reproduce it.
Yup, tree editor definitely could use an update! :D
heres big thread of ppl reporting this:...
Im not sure on general stability, but I know prefabs are unfortunately still broken - they're loosing MB references.
Here's short presentation of system performance in simple crowd simulation scenario with over 500 agents.
This AI moves agents by Unity NavAgent,...
+1 on assembly reload times, and also generally handling game objects and components could be much faster.
I mean duplicating or moving hundreds...
Bloby is MonoBehaviour, so you're not supposed to create them using new. You create MBs using GameObject.AddComponent.
Runtime graphs editing - all vital operations that you do on graphs in edit mode(removing, moving, reordering, disabling and even...
Sorry forgot to include it ; Case 1152124