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If an object has a kinematic rigidbody and I don't use rigidbody for movement , should I switch the syncVelocity or...
Happy to get this good asset. I have three questions.
1st. Dose it support custom algorithm for terrain generator?
For example: I...
Sorry for bothering you again.
1. If I wanna teleport a gameObject from one position to another, I know there's a method names...
Thanks for your DirectX 11 Grass Shader 2.0 Beta 1.
Dose it support Deferred path? I tested and it seems not?
OK, fine, game develoment is about compromise. Thank you.
Have the same problem with you, have you find any solution?
Just bought your asset and have some questions for you.
1.In my game, I used box collider for detecting if a player enter or exit a...
Thank you for your quick relpy.
Just watched your video and wanna know what kind of collier dose this asset support?
Just capsule? Can I...
Found your great asset and just one question before buy it.
e.g. There're a player and an enemy in the scene, both of them have...
Just bought it. I Test it by myself, the NPC is jitter and rotating like a fool, I can't find the reason.
@Polarith Hi There.
After reading the documents and watching the videos, I still feel very confused. So I have to ask some questions before I pay...
@Fuestrine Hi there,
In the SmoothSyncMirror script, there's a function names SendStateToNonOwners, which has two traverses in it.
The first loop...
Thank you, Vis2K, I've fixed it by myself.
I'm looking forward to the next great update.Hope it coming soon.
@vis2k Hi there,
Just downloaded this thread: "https://github.com/vis2k/Mirror/commit/400382be761aa95f9ff0b4e48a75561dbed94f38" .
When will the deferred rendering be supported?
No matter what others say about Mirror, after a few days of testing, I wanna say that I like it. Many thanks for your effort.
When I test the example scene, NetworkIdentity debug an error as below:
"Failed to find prefab parent for scene object...
Firstly I should lower the sendRate to "sendRate / 2", then "SendRate/4" and so on.
Secondly I should raise the TimeCorrectionSpeed from 0.1 to...
@Fuestrine Hi There. After tested the SmoothSync Mirror, I found that there always be something wrong with sync movement when game just start. The...